Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
gf::Shape Member List

This is the complete list of members for gf::Shape, including all inherited members.

commitGeometry() const gf::Shape
commitOutlineGeometry() const gf::Shape
draw(RenderTarget &target, RenderStates states) overridegf::Shapevirtual
getColor() const gf::Shapeinline
getInverseTransform() const gf::Transformable
getLocalBounds() const gf::Shape
getOrigin() const gf::Transformableinline
getOutlineColor() const gf::Shapeinline
getOutlineThickness() const gf::Shapeinline
getPoint(std::size_t index) const =0gf::Shapepure virtual
getPointCount() const =0gf::Shapepure virtual
getPosition() const gf::Transformableinline
getRotation() const gf::Transformableinline
getScale() const gf::Transformableinline
getTexture() const gf::Shapeinline
getTextureRect() const gf::Shapeinline
getTransform() const gf::Transformable
move(Vector2f offset)gf::Transformable
rotate(float angle)gf::Transformable
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setAnchor(Anchor anchor)gf::Shape
setColor(const Color4f &color)gf::Shape
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setOutlineColor(const Color4f &color)gf::Shape
setOutlineThickness(float thickness)gf::Shape
setPosition(Vector2f position)gf::Transformable
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
setTexture(const Texture &texture, bool resetRect=false)gf::Shape
setTextureRect(const RectF &rect)gf::Shape
Shape()gf::Shape
Transformable()gf::Transformable
unsetTexture()gf::Shape
updateGeometry()gf::Shapeprotected
~Drawable()gf::Drawablevirtual