Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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gf
Texture
gf::Texture Member List
This is the complete list of members for
gf::Texture
, including all inherited members.
BareTexture
(Format format)
gf::BareTexture
BareTexture
(const BareTexture &)=delete
gf::BareTexture
BareTexture
(BareTexture &&other)
gf::BareTexture
bind
(const BareTexture *texture)
gf::BareTexture
static
computeTextureCoords
(const RectU &rect) const
gf::BareTexture
copyToImage
() const
gf::Texture
create
(Vector2u size)
gf::Texture
gf::BareTexture::create
(Vector2u size, const uint8_t *data)
gf::BareTexture
protected
Format
enum name
gf::BareTexture
generateMipmap
()
gf::BareTexture
getFormat
() const
gf::BareTexture
inline
getName
() const
gf::BareTexture
inline
getSize
() const
gf::BareTexture
inline
isRepeated
() const noexcept
gf::BareTexture
inline
isSmooth
() const noexcept
gf::BareTexture
inline
loadFromFile
(const Path &filename)
gf::Texture
loadFromImage
(const Image &image)
gf::Texture
loadFromMemory
(const uint8_t *data, std::size_t length)
gf::Texture
loadFromStream
(InputStream &stream)
gf::Texture
operator=
(const BareTexture &)=delete
gf::BareTexture
operator=
(BareTexture &&other)
gf::BareTexture
setRepeated
(bool repeated=true)
gf::BareTexture
setSmooth
(bool smooth=true)
gf::BareTexture
Texture
()
gf::Texture
update
(const Image &image)
gf::Texture
gf::BareTexture::update
(const uint8_t *data)
gf::BareTexture
gf::BareTexture::update
(const uint8_t *data, const RectU &rect)
gf::BareTexture
~BareTexture
()
gf::BareTexture
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