Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
gf::Texture Member List

This is the complete list of members for gf::Texture, including all inherited members.

BareTexture(Format format)gf::BareTexture
BareTexture(const BareTexture &)=deletegf::BareTexture
BareTexture(BareTexture &&other)gf::BareTexture
bind(const BareTexture *texture)gf::BareTexturestatic
computeTextureCoords(const RectU &rect) const gf::BareTexture
copyToImage() const gf::Texture
create(Vector2u size)gf::Texture
gf::BareTexture::create(Vector2u size, const uint8_t *data)gf::BareTextureprotected
Format enum namegf::BareTexture
generateMipmap()gf::BareTexture
getFormat() const gf::BareTextureinline
getName() const gf::BareTextureinline
getSize() const gf::BareTextureinline
isRepeated() const noexceptgf::BareTextureinline
isSmooth() const noexceptgf::BareTextureinline
loadFromFile(const Path &filename)gf::Texture
loadFromImage(const Image &image)gf::Texture
loadFromMemory(const uint8_t *data, std::size_t length)gf::Texture
loadFromStream(InputStream &stream)gf::Texture
operator=(const BareTexture &)=deletegf::BareTexture
operator=(BareTexture &&other)gf::BareTexture
setRepeated(bool repeated=true)gf::BareTexture
setSmooth(bool smooth=true)gf::BareTexture
Texture()gf::Texture
update(const Image &image)gf::Texture
gf::BareTexture::update(const uint8_t *data)gf::BareTexture
gf::BareTexture::update(const uint8_t *data, const RectU &rect)gf::BareTexture
~BareTexture()gf::BareTexture