Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::TextureAtlas, including all inherited members.
addSubTexture(std::string name, const RectU &rect) | gf::TextureAtlas | |
getSubTexture(const std::string &name) const | gf::TextureAtlas | |
getTexture() const | gf::TextureAtlas | inline |
getTexturePath() const | gf::TextureAtlas | inline |
getTextureRect(const std::string &name) const | gf::TextureAtlas | |
loadFromFile(const Path &filename) | gf::TextureAtlas | |
setTexture(const Texture &texture) | gf::TextureAtlas | inline |
setTexturePath(const Path &path) | gf::TextureAtlas | inline |
TextureAtlas() | gf::TextureAtlas | inline |
unsetTexture() | gf::TextureAtlas | inline |