Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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gf on github
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Class Members
gf
TileLayer
gf::TileLayer Member List
This is the complete list of members for
gf::TileLayer
, including all inherited members.
clear
()
gf::TileLayer
draw
(RenderTarget &target, RenderStates states) override
gf::TileLayer
virtual
getBlockSize
() const
gf::TileLayer
getInverseTransform
() const
gf::Transformable
getMargin
() const
gf::TileLayer
inline
getOrigin
() const
gf::Transformable
inline
getPosition
() const
gf::Transformable
inline
getRotation
() const
gf::Transformable
inline
getScale
() const
gf::Transformable
inline
getSpacing
() const
gf::TileLayer
inline
getTexture
() const
gf::TileLayer
inline
getTile
(Vector2u position) const
gf::TileLayer
getTileSize
() const
gf::TileLayer
inline
getTransform
() const
gf::Transformable
move
(Vector2f offset)
gf::Transformable
NoTile
gf::TileLayer
static
rotate
(float angle)
gf::Transformable
scale
(Vector2f factors)
gf::Transformable
scale
(float factor)
gf::Transformable
inline
setBlockSize
(Vector2u blockSize)
gf::TileLayer
setMargin
(unsigned margin)
gf::TileLayer
inline
setMargin
(Vector2u margin)
gf::TileLayer
setOrigin
(Vector2f origin)
gf::Transformable
setOriginFromAnchorAndBounds
(Anchor anchor, const RectF &bounds)
gf::Transformable
protected
setPosition
(Vector2f position)
gf::Transformable
setRotation
(float angle)
gf::Transformable
setScale
(Vector2f factors)
gf::Transformable
setScale
(float factor)
gf::Transformable
inline
setSpacing
(unsigned spacing)
gf::TileLayer
inline
setSpacing
(Vector2u spacing)
gf::TileLayer
setTexture
(const Texture &texture)
gf::TileLayer
setTile
(Vector2u position, int tile)
gf::TileLayer
setTileSize
(Vector2u tileSize)
gf::TileLayer
TileLayer
(Vector2u layerSize)
gf::TileLayer
Transformable
()
gf::Transformable
~Drawable
()
gf::Drawable
virtual
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