Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::Transformable, including all inherited members.
draw(RenderTarget &target, RenderStates states)=0 | gf::Drawable | pure virtual |
getInverseTransform() const | gf::Transformable | |
getOrigin() const | gf::Transformable | inline |
getPosition() const | gf::Transformable | inline |
getRotation() const | gf::Transformable | inline |
getScale() const | gf::Transformable | inline |
getTransform() const | gf::Transformable | |
move(Vector2f offset) | gf::Transformable | |
rotate(float angle) | gf::Transformable | |
scale(Vector2f factors) | gf::Transformable | |
scale(float factor) | gf::Transformable | inline |
setOrigin(Vector2f origin) | gf::Transformable | |
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds) | gf::Transformable | protected |
setPosition(Vector2f position) | gf::Transformable | |
setRotation(float angle) | gf::Transformable | |
setScale(Vector2f factors) | gf::Transformable | |
setScale(float factor) | gf::Transformable | inline |
Transformable() | gf::Transformable | |
~Drawable() | gf::Drawable | virtual |