Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::VertexArray, including all inherited members.
append(const Vertex &vertex) | gf::VertexArray | inline |
clear() | gf::VertexArray | inline |
draw(RenderTarget &target, RenderStates states) override | gf::VertexArray | virtual |
getBounds() const | gf::VertexArray | |
getPrimitiveType() const | gf::VertexArray | inline |
getVertexCount() const | gf::VertexArray | inline |
getVertexData() const | gf::VertexArray | inline |
isEmpty() const | gf::VertexArray | inline |
operator[](std::size_t index) | gf::VertexArray | inline |
operator[](std::size_t index) const | gf::VertexArray | inline |
reserve(std::size_t capacity) | gf::VertexArray | inline |
resize(std::size_t count) | gf::VertexArray | inline |
setPrimitiveType(PrimitiveType type) | gf::VertexArray | inline |
VertexArray() | gf::VertexArray | inline |
VertexArray(PrimitiveType type, std::size_t count=0) | gf::VertexArray | inline |
~Drawable() | gf::Drawable | virtual |