Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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All the classes related to game systems and game entities. More...
Classes | |
class | gf::AssetManager |
An asset manager. More... | |
struct | gf::Penetration |
Data about the collision between two objects. More... | |
class | gf::Entity |
A game entity. More... | |
class | gf::EntityContainer |
A collection of entities. More... | |
struct | gf::Message |
The base class for all messages. More... | |
class | gf::MessageManager |
A message manager. More... | |
class | gf::Model |
A game object that can be updated. More... | |
class | gf::ModelContainer |
A collection of models. More... | |
class | gf::ResourceCache< T > |
A generic cache for resources. More... | |
class | gf::ResourceManager |
A resource manager. More... | |
class | gf::TextureAtlas |
A collection of sub-texture. More... | |
Typedefs | |
using | gf::MessageHandler = std::function< MessageStatus(Id, Message *)> |
A message handler. More... | |
using | gf::MessageHandlerId = uint64_t |
An identifier for a message handler. More... | |
Enumerations | |
enum | gf::MessageStatus { gf::MessageStatus::Keep, gf::MessageStatus::Die } |
A message status. More... | |
All the classes related to game systems and game entities.
using gf::MessageHandler = typedef std::function<MessageStatus(Id, Message *)> |
A message handler.
gf::MessageHandler is a function that can be called when a message is sent in a message handler. It can be a free function:
It can also be a member function (which is, in fact, the most probable use case).
using gf::MessageHandlerId = typedef uint64_t |
An identifier for a message handler.
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strong |
A message status.
gf::MessageStatus indicates if a handler should be kept by the message manager or can be removed so that it will not receive any more messages.
Enumerator | |
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Keep |
The handler must be kept |
Die |
The handler can be removed |