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Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::Vector< T, 4 >, including all inherited members.
| a | gf::Vector< T, 4 > | |
| b | gf::Vector< T, 4 > | |
| begin(void) | gf::Vector< T, 4 > | inline |
| begin(void) const | gf::Vector< T, 4 > | inline |
| cbegin(void) const | gf::Vector< T, 4 > | inline |
| cend(void) const | gf::Vector< T, 4 > | inline |
| data | gf::Vector< T, 4 > | |
| end(void) | gf::Vector< T, 4 > | inline |
| end(void) const | gf::Vector< T, 4 > | inline |
| g | gf::Vector< T, 4 > | |
| operator[](std::size_t i) const | gf::Vector< T, 4 > | inline |
| operator[](std::size_t i) | gf::Vector< T, 4 > | inline |
| r | gf::Vector< T, 4 > | |
| rgb | gf::Vector< T, 4 > | |
| Vector()=default | gf::Vector< T, 4 > | |
| Vector(T val) | gf::Vector< T, 4 > | inlineexplicit |
| Vector(T *array) | gf::Vector< T, 4 > | inlineexplicit |
| Vector(T x, T y, T z, T w) | gf::Vector< T, 4 > | inline |
| Vector(const Vector &other)=default | gf::Vector< T, 4 > | |
| Vector(const Vector< U, 4 > &other) | gf::Vector< T, 4 > | inline |
| w | gf::Vector< T, 4 > | |
| x | gf::Vector< T, 4 > | |
| xy | gf::Vector< T, 4 > | |
| xyz | gf::Vector< T, 4 > | |
| y | gf::Vector< T, 4 > | |
| z | gf::Vector< T, 4 > |
1.8.8