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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Fractal 3D noise. More...
#include <gf/Noises.h>

Public Member Functions | |
| FractalNoise3D (Noise3D &noise, double scale, std::size_t octaves=8, double lacunarity=2.0, double persistence=0.5, double dimension=1.0) | |
| Constructor. More... | |
| double | getValue (double x, double y, double z) override |
| Take a 3D noise value. More... | |
Public Member Functions inherited from gf::Noise3D | |
| virtual | ~Noise3D () |
| Virtual destructor. More... | |
| virtual double | getValue (double x, double y, double z)=0 |
| Take a 3D noise value. More... | |
| double | operator() (double x, double y, double z) |
| Take a 3D noise value. More... | |
Fractal 3D noise.
Fractal noise is based of fractional Brownian motion (fBm). It consists in adding several octaves of a basic noise at different amplitudes.
| gf::FractalNoise3D::FractalNoise3D | ( | Noise3D & | noise, |
| double | scale, | ||
| std::size_t | octaves = 8, |
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| double | lacunarity = 2.0, |
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| double | persistence = 0.5, |
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| double | dimension = 1.0 |
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| ) |
Constructor.
| noise | The basic noise function |
| scale | The scale factor |
| octaves | The number of octaves |
| lacunarity | The factor applied to frequency |
| persistence | The factor applied to amplitude |
| dimension | The contrast between the layers |
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overridevirtual |
Take a 3D noise value.
| x | The x coordinate of the noise value |
| y | The y coordinate of the noise value |
| z | The z coordinate of the noise value |
Implements gf::Noise3D.