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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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OpenSimplex 2D noise. More...
#include <gf/Noises.h>

Public Member Functions | |
| OpenSimplexNoise2D (Random &random, OpenSimplexType type=OpenSimplexType::Super, OpenSimplex2DVariant variant=OpenSimplex2DVariant::Classic) | |
| Constructor. More... | |
| void | setType (OpenSimplexType type) |
| OpenSimplexType | getType () const |
| void | setVariant (OpenSimplex2DVariant variant) |
| OpenSimplex2DVariant | getVariant () const |
| double | getValue (double x, double y) override |
| Take a 2D noise value. More... | |
Public Member Functions inherited from gf::Noise2D | |
| virtual | ~Noise2D () |
| Virtual destructor. More... | |
| virtual double | getValue (double x, double y)=0 |
| Take a 2D noise value. More... | |
| double | operator() (double x, double y) |
| Take a 2D noise value. More... | |
OpenSimplex 2D noise.
OpenSimplex noise is a lattice noise very similar to simplex noise.
| gf::OpenSimplexNoise2D::OpenSimplexNoise2D | ( | Random & | random, |
| OpenSimplexType | type = OpenSimplexType::Super, |
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| OpenSimplex2DVariant | variant = OpenSimplex2DVariant::Classic |
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Constructor.
| random | A random engine |
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Take a 2D noise value.
| x | The x coordinate of the noise value |
| y | The y coordinate of the noise value |
Implements gf::Noise2D.
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