![]() |
Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
|
A class to display a high number of points. More...
#include <gf/Particles.h>

Public Member Functions | |
| PointParticles () | |
| Default constructor. More... | |
| void | addPoint (Vector2f position, Color4f color) |
| Add a point to the particles. More... | |
| virtual void | draw (RenderTarget &target, const RenderStates &states) override |
| Draw the object to a render target. More... | |
Public Member Functions inherited from gf::Transformable | |
| Transformable () | |
| Default constructor. More... | |
| void | setOrigin (Vector2f origin) |
| Set the local origin of the object. More... | |
| Vector2f | getOrigin () const |
| Get the local origin of the object. More... | |
| void | setPosition (Vector2f position) |
| Set the position of the object. More... | |
| Vector2f | getPosition () const |
| Get the position of the object. More... | |
| void | move (Vector2f offset) |
| Move the object by a given offset. More... | |
| void | setRotation (float angle) |
| Set the orientation of the object. More... | |
| float | getRotation () const |
| Get the orientation of the object. More... | |
| void | rotate (float angle) |
| Rotate the object. More... | |
| void | setScale (Vector2f factors) |
| Set the scale factors of the object. More... | |
| void | setScale (float factor) |
| Set the scale factor of the object. More... | |
| Vector2f | getScale () const |
| Get the current scale of the object. More... | |
| void | scale (Vector2f factors) |
| Scale the object. More... | |
| void | scale (float factor) |
| Scale the object. More... | |
| Matrix3f | getTransform () const |
| Get the combined transform of the object. More... | |
| Matrix3f | getInverseTransform () const |
| Get the inverse of the combined transform of the object. More... | |
Public Member Functions inherited from gf::Drawable | |
| virtual | ~Drawable () |
| Virtual desctructor. More... | |
| virtual void | draw (RenderTarget &target, const RenderStates &states)=0 |
| Draw the object to a render target. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gf::Transformable | |
| void | setOriginFromAnchorAndBounds (Anchor anchor, const RectF &bounds) |
| Set the origin from an anchor and bounds. More... | |
A class to display a high number of points.
| gf::PointParticles::PointParticles | ( | ) |
Default constructor.
Add a point to the particles.
| position | The position of the point |
| color | The color of the point |
|
overridevirtual |
Draw the object to a render target.
This is a pure virtual function that has to be implemented by the derived class to define how the drawable should be drawn.
| target | Render target to draw to |
| states | Current render states |
Implements gf::Drawable.