![]() |
Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
|
All the classes related to graphics. More...
Modules | |
| Input events | |
| Input events and related classes. | |
| Window and monitor | |
| Window and monitor. | |
| Devices | |
| Devices. | |
| GPU Resources | |
| GPU Resources. | |
| Renderers | |
| Renderers. | |
| Views | |
| Views (cameras) | |
| Drawables | |
| Drawable objects. | |
| Sprite display | |
| Sprite display. | |
| Text display | |
| Text display. | |
| Shapes | |
| Shapes. | |
| Curves | |
| Curves. | |
| Tiles and Tilelayers | |
| Tiles and tilelayers. | |
| Lights | |
| Lights. | |
| Particles | |
| Particles. | |
| Virtual console | |
| Virtual console. | |
| Widgets | |
| Widgets. | |
| Resources | |
| Resources and resource management. | |
| Entities | |
| Entities. | |
| Scenes | |
| Scene creation and management. | |
| Post-processing | |
| Post-processing effects. | |
| Segues | |
| Segue effects. | |
All the classes related to graphics.
graphics moduleAll the types and functions of the graphics module are defined in libgf0. In order to use this library, you should use cmake and add the following in your CMakeLists.txt: