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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Window and monitor. More...
Classes | |
| class | gf::Clipboard |
| An interface for getting and setting the contents of the system clipboard. More... | |
| class | gf::Cursor |
| A mouse cursor. More... | |
| class | gf::Library |
| A class to represent the library. More... | |
| struct | gf::Library::Version |
| Information about version. More... | |
| struct | gf::VideoMode |
| A video mode. More... | |
| class | gf::Monitor |
| A monitor. More... | |
| class | gf::SharedGraphics |
| A shared OpenGL context with the main thread. More... | |
| class | gf::Window |
| An OS window. More... | |
Enumerations | |
| enum class | gf::WindowHints : uint32_t { gf::WindowHints::Resizable = 0x0001 , gf::WindowHints::Visible = 0x0002 , gf::WindowHints::Decorated = 0x0004 } |
| Hints for window creation. More... | |
| enum class | gf::EventFilter { gf::EventFilter::TouchAsMouse = 0x0001 , gf::EventFilter::AnyWindow = 0x0002 } |
| Filter for events. More... | |
Window and monitor.
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