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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Value 2D noise. More...
#include <gf/Noises.h>

Public Member Functions | |
| ValueNoise2D (Random &random, Step< double > step) | |
| Constructor. More... | |
| double | getValue (double x, double y) override |
| Take a 2D noise value. More... | |
Public Member Functions inherited from gf::Noise2D | |
| virtual | ~Noise2D () |
| Virtual destructor. More... | |
| virtual double | getValue (double x, double y)=0 |
| Take a 2D noise value. More... | |
| double | operator() (double x, double y) |
| Take a 2D noise value. More... | |
Value 2D noise.
Value noise is a lattice-based noise based on values.
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overridevirtual |
Take a 2D noise value.
| x | The x coordinate of the noise value |
| y | The y coordinate of the noise value |
Implements gf::Noise2D.