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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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A container of views. More...
#include <gf/ViewContainer.h>
Public Member Functions | |
| void | addView (AdaptativeView &view) |
| Add a view to the container. More... | |
| void | processEvent (const Event &event) |
| Update the views thanks to the event. More... | |
| void | onFramebufferSizeChange (Vector2i framebufferSize) |
| Update the views with the new framebuffer size. More... | |
| void | setInitialFramebufferSize (Vector2i framebufferSize) |
| Set the initial framebuffer size. More... | |
| void | setInitialScreenSize (Vector2i screenSize) |
| Set the initial screen size. More... | |
A container of views.
A view manager handles several adaptive views. It can update all the views at the same time. All it needs is the events that come from the window.
Here is a full example with two adaptive views:
| void gf::ViewContainer::addView | ( | AdaptativeView & | view | ) |
Add a view to the container.
| view | An adaptive view |
| void gf::ViewContainer::onFramebufferSizeChange | ( | Vector2i | framebufferSize | ) |
Update the views with the new framebuffer size.
| framebufferSize | The new size of the framebuffer |
| void gf::ViewContainer::processEvent | ( | const Event & | event | ) |
Update the views thanks to the event.
Internally it calls onFramebufferSizeChange() if a resize event occurs.
| event | An event |
| void gf::ViewContainer::setInitialFramebufferSize | ( | Vector2i | framebufferSize | ) |
Set the initial framebuffer size.
| framebufferSize | The initial size of the framebuffer |
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inline |
Set the initial screen size.
| screenSize | The initial size of the screen |