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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Worley 2D noise. More...
#include <gf/Noises.h>

Public Member Functions | |
| WorleyNoise2D (Random &random, std::size_t count, Distance2< double > distance, std::vector< double > coeffs) | |
| Constructor. More... | |
| double | getValue (double x, double y) override |
| Take a 2D noise value. More... | |
Public Member Functions inherited from gf::Noise2D | |
| virtual | ~Noise2D () |
| Virtual destructor. More... | |
| virtual double | getValue (double x, double y)=0 |
| Take a 2D noise value. More... | |
| double | operator() (double x, double y) |
| Take a 2D noise value. More... | |
Worley 2D noise.
Worley noise is a point based noise. It is also known as Voronoi noise or cellular noise or simply cell noise.
| gf::WorleyNoise2D::WorleyNoise2D | ( | Random & | random, |
| std::size_t | count, | ||
| Distance2< double > | distance, | ||
| std::vector< double > | coeffs | ||
| ) |
Constructor.
| random | A random engine |
| count | The number of points |
| distance | A distance function |
| coeffs | The coefficients for the noise |
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overridevirtual |
Take a 2D noise value.
| x | The x coordinate of the noise value |
| y | The y coordinate of the noise value |
Implements gf::Noise2D.