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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Keyboard event parameters (EventType::KeyPressed, EventType::KeyReleased, EventType::KeyRepeated) More...
#include <gf/Event.h>
Public Attributes | |
| uint32_t | windowId |
| The window id of the event. More... | |
| Keycode | keycode |
| Keycode of the key. More... | |
| Scancode | scancode |
| Scancode of the key. More... | |
| Flags< Mod > | modifiers |
| Modifiers that are pressed. More... | |
Keyboard event parameters (EventType::KeyPressed, EventType::KeyReleased, EventType::KeyRepeated)
| Keycode gf::KeyEvent::keycode |
Keycode of the key.
| Scancode gf::KeyEvent::scancode |
Scancode of the key.
| uint32_t gf::KeyEvent::windowId |
The window id of the event.