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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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A 3D vector. More...
#include <gf/Vector.h>
Public Member Functions | |
| Vector ()=default | |
| Default constructor. More... | |
| constexpr | Vector (ZeroType) noexcept |
| Constructor that zero the vector out. More... | |
| constexpr | Vector (T val) noexcept |
| Constructor that fills the vector with a value. More... | |
| constexpr | Vector (const T *array) |
| Constructor that takes an array. More... | |
| constexpr | Vector (T first, T second, T third) noexcept |
| Constructor that takes 3 components. More... | |
| constexpr | Vector (Vector< T, 2 > xy, T third) |
| Constructor that takes a 2D vector and a z component. More... | |
| Vector (const Vector &other)=default | |
| Default copy constructor. More... | |
| template<typename U > | |
| Vector (const Vector< U, 3 > &other) noexcept | |
| Converting copy constructor. More... | |
| Vector & | operator= (const Vector &other)=default |
| Default copy assignment. More... | |
| constexpr T | operator[] (std::size_t i) const |
| Access to the \( i \)-th coordinate. More... | |
| constexpr T & | operator[] (std::size_t i) |
| Access to the \( i \)-th coordinate. More... | |
| T * | begin () |
| Iterator.to the first element. More... | |
| T * | end () |
| Iterator to the element after the last one. More... | |
| const T * | begin () const |
| Iterator.to the first element (const version). More... | |
| const T * | end () const |
| Iterator on the element after the last one (const version). More... | |
| const T * | cbegin () const |
| Iterator.on the first element (const version). More... | |
| const T * | cend () const |
| Iterator on the element after the last one (const version). More... | |
| constexpr void | zero () noexcept |
| Zero out the vector. More... | |
| constexpr Vector< T, 2 > | xy () const |
| Swizzle to get the first two coordinates as a 2D vector. More... | |
Public Attributes | |
| union gf::Vector< T, 3 >:: { ... } | |
| union gf::Vector< T, 3 >:: { ... } | |
| union gf::Vector< T, 3 >:: { ... } | |
| T | x |
First coordinate in the (x,y,z) representation. More... | |
| T | r |
First coordinate in the (r,g,b) representation. More... | |
| T | y |
Second coordinate in the (x,y,z) representation. More... | |
| T | g |
Second coordinate in the (r,g,b) representation. More... | |
| T | z |
Third coordinate in the (x,y,z) representation. More... | |
| T | b |
Third coordinate in the (r,g,b) representation. More... | |
A 3D vector.
This specialization of gf::Vector handles the 3-dimension spaces. It can be accessed with various representations:
(x,y,z) representation, used for generic coordinates in the 3D space(r,g,b) representation, used for RGB colorsSeveral common typedef are defined:
int as Tunsigned as Tstd::size_t as Tfloat as Tdouble as Tbool as TFor colors, some additional typedef are defined:
float as Tuint8_t as TUsage example:
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default |
Default constructor.
This constructor is defaulted so that this type is trivial.
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inlineconstexprnoexcept |
Constructor that zero the vector out.
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inlineexplicitconstexprnoexcept |
Constructor that fills the vector with a value.
This constructor takes a value and fills the entire vector with this value. Care must be taken when calling this constructor:
| val | The value to fill the vector with |
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inlineexplicitconstexpr |
Constructor that takes an array.
This constructor can ease conversion from other math libraries. The array must contain enough data for 3 dimensions.
| array | An array with the values of the vector |
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inlineconstexprnoexcept |
Constructor that takes 3 components.
| first | The first component |
| second | The second component |
| third | The third component |
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inlineconstexpr |
Constructor that takes a 2D vector and a z component.
| xy | The first 2 component, x and y |
| third | The z component |
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default |
Default copy constructor.
This constructor is defaulted so that this type is trivial.
| other | The vector to copy from |
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inlinenoexcept |
Converting copy constructor.
| other | The vector to copy from |
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inline |
Iterator.to the first element.
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inline |
Iterator.to the first element (const version).
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inline |
Iterator.on the first element (const version).
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inline |
Iterator on the element after the last one (const version).
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inline |
Iterator to the element after the last one.
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inline |
Iterator on the element after the last one (const version).
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default |
Default copy assignment.
This operator is defaulted so that this type is trivial.
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inlineconstexpr |
Access to the \( i \)-th coordinate.
| i | the coordinate number |
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inlineconstexpr |
Access to the \( i \)-th coordinate.
| i | the coordinate number |
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inlineconstexpr |
Swizzle to get the first two coordinates as a 2D vector.
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inlineconstexprnoexcept |
Zero out the vector.
| union gf::Vector< T, 3 > { ... } gf::Vector< T, 3 >::@71 |
An anonymous union to handle the first coordinate
| union gf::Vector< T, 3 > { ... } gf::Vector< T, 3 >::@73 |
An anonymous union to handle the second coordinate
| union gf::Vector< T, 3 > { ... } gf::Vector< T, 3 >::@75 |
An anonymous union to handle the third coordinate
| T gf::Vector< T, 3 >::b |
| T gf::Vector< T, 3 >::g |
| T gf::Vector< T, 3 >::r |
| T gf::Vector< T, 3 >::x |
| T gf::Vector< T, 3 >::y |
| T gf::Vector< T, 3 >::z |