Gamedev Framework (gf)
0.10.0
A C++14 framework for 2D games
Main Page
Documentation
Modules
+
Namespaces
Namespace List
+
Namespace Members
+
All
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
z
+
Functions
a
c
d
f
g
h
i
l
m
n
o
q
r
s
t
u
Variables
+
Typedefs
b
c
d
e
i
m
p
r
s
u
v
w
+
Enumerations
a
b
c
d
e
f
g
k
l
m
o
p
q
r
s
t
u
w
Enumerator
+
Classes
Class List
Class Index
Class Hierarchy
+
Class Members
+
All
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
~
+
Functions
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
x
z
~
+
Variables
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Typedefs
Enumerations
+
Enumerator
a
b
c
d
e
f
g
h
i
l
m
n
o
p
r
s
t
v
w
gf on github
#gf-devel on Freenode
/r/GamedevFramework on Reddit
- u -
UI() :
gf::UI
unit() :
gf::Vector< T, N >
unlocalize() :
gf::Keyboard
unsetTexture() :
gf::BasicSprite
,
gf::BufferedGeometry
,
gf::NinePatch
,
gf::Shape
,
gf::Sprite
,
gf::TextureAtlas
,
gf::TileLayer
update() :
gf::AnimatedSprite
,
gf::Animation
,
gf::BareTexture
,
gf::Entity
,
gf::EntityContainer
,
gf::FixedTimestepModel
,
gf::Model
,
gf::ModelContainer
,
gf::PhysicsModel
,
gf::Texture
,
gf::Tween< T >
updateColors() :
gf::TextWidget
updateCurrentStateColors() :
gf::TextWidget
updateGeometry() :
gf::BasicSprite
,
gf::BasicText
,
gf::Curve
,
gf::Shape
,
gf::TextButtonWidget
,
gf::TextWidget
updateTransform() :
gf::PhysicsBody
updateView() :
gf::ExtendView
,
gf::FillView
,
gf::FitView
,
gf::LockedView
,
gf::ScreenView
Generated by
1.8.13