Gamedev Framework (gf)  0.11.0
A C++14 framework for 2D games
Public Member Functions | List of all members
gf::KonamiGamepadControl Class Reference

The Konami code control for gamepad. More...

#include <gf/Controls.h>

Inheritance diagram for gf::KonamiGamepadControl:
Inheritance graph

Public Member Functions

 KonamiGamepadControl (GamepadId id)
 Construct a Konami control. More...
virtual void processEvent (const Event &event) override
 Update the state of the control thanks to an event. More...
- Public Member Functions inherited from gf::Control
 Control ()
 Construct a control. More...
virtual ~Control ()
 Destroy the control. More...
bool isActive () const
 Check if the control is active. More...
void setActive (bool active=true)
 Change the active state of the control. More...
void reset ()
 Desactivate the control. More...

Detailed Description

The Konami code control for gamepad.

See also
Konami Code - Wikipedia

Constructor & Destructor Documentation

◆ KonamiGamepadControl()

gf::KonamiGamepadControl::KonamiGamepadControl ( GamepadId  id)

Construct a Konami control.

idThe id of the gamepad

Member Function Documentation

◆ processEvent()

virtual void gf::KonamiGamepadControl::processEvent ( const Event event)

Update the state of the control thanks to an event.

eventThe event to update the control.
See also

Implements gf::Control.