2D A noise function  
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#include <gf/Noise.h>
◆ ~Noise2D()
  
  
      
        
          | virtual gf::Noise2D::~Noise2D  | 
          ( | 
           | ) | 
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virtual   | 
  
 
 
◆ getValue()
  
  
      
        
          | virtual double gf::Noise2D::getValue  | 
          ( | 
          double  | 
          x,  | 
         
        
           | 
           | 
          double  | 
          y  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
pure virtual   | 
  
 
Take a 2D noise value. 
- Parameters
 - 
  
    | x | The x coordinate of the noise value  | 
    | y | The y coordinate of the noise value  | 
  
   
- Returns
 - The noise value 
 
Implemented in gf::Noise3DTo2DAdapter, gf::RidgedMultifractal2D, gf::HybridMultifractal2D, gf::HeteroTerrain2D, gf::Multifractal2D, gf::WorleyNoise2D, gf::OpenSimplexNoise2D, gf::SimplexNoise2D, gf::PerlinNoise2D, gf::FractalNoise2D, gf::BetterGradientNoise2D, gf::GradientNoise2D, and gf::ValueNoise2D.
 
 
◆ operator()()
  
  
      
        
          | double gf::Noise2D::operator()  | 
          ( | 
          double  | 
          x,  | 
         
        
           | 
           | 
          double  | 
          y  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
Take a 2D noise value. 
- Parameters
 - 
  
    | x | The x coordinate of the noise value  | 
    | y | The y coordinate of the noise value  | 
  
   
- Returns
 - The noise value
 
- See also
 - getValue()