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    Gamedev Framework (gf)
    0.11.0
    
   A C++14 framework for 2D games 
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Perlin 2D noise. More...
#include <gf/Noises.h>

Public Member Functions | |
| PerlinNoise2D (Random &random, double scale, std::size_t octaves=8) | |
| Constructor.  More... | |
| virtual double | getValue (double x, double y) override | 
| Take a 2D noise value.  More... | |
  Public Member Functions inherited from gf::Noise2D | |
| virtual | ~Noise2D () | 
| Virtual destructor.  More... | |
| double | operator() (double x, double y) | 
| Take a 2D noise value.  More... | |
Perlin 2D noise.
Perlin noise is the combination of a fractal noise and a gradient noise.
| gf::PerlinNoise2D::PerlinNoise2D | ( | Random & | random, | 
| double | scale, | ||
| std::size_t | octaves = 8  | 
        ||
| ) | 
Constructor.
| random | A random engine | 
| scale | The scale factor | 
| octaves | The number of octaves | 
      
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  overridevirtual | 
Take a 2D noise value.
| x | The x coordinate of the noise value | 
| y | The y coordinate of the noise value | 
Implements gf::Noise2D.
 1.8.13