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    Gamedev Framework (gf)
    0.14.0
    
   A C++14 framework for 2D games 
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Anti-aliasing effect. More...
#include <gf/Effects.h>

Public Member Functions | |
| AntiAliasingEffect () | |
| Default constructor.  More... | |
| void | setFramebufferSize (Vector2f size) | 
| Set the framebuffer size.  More... | |
  Public Member Functions inherited from gf::Shader | |
| Shader () | |
| Default constructor.  More... | |
| Shader (const Path &filename, Type type) | |
| Load the vertex of fragment shader from a file.  More... | |
| Shader (const Path &vertexShaderFilename, const Path &fragmentShaderFilename) | |
| Load both the vertex and fragment shaders from files.  More... | |
| Shader (const char *shader, Type type) | |
| Load the vertex or fragment shader from a source code in memory.  More... | |
| Shader (const char *vertexShader, const char *fragmentShader) | |
| Load both the vertex and fragment shaders from source codes in memory.  More... | |
| Shader (InputStream &stream, Type type) | |
| Load the vertex or fragment shader from a custom stream.  More... | |
| Shader (InputStream &vertexShaderStream, InputStream &fragmentShaderStream) | |
| Load both the vertex and fragment shaders from custom streams.  More... | |
| ~Shader () | |
| Destructor.  More... | |
| Shader (const Shader &)=delete | |
| Deleted copy constructor.  More... | |
| Shader & | operator= (const Shader &)=delete | 
| Deleted copy assignment.  More... | |
| void | setUniform (StringRef name, float val) | 
Specify value for a float uniform.  More... | |
| void | setUniform (StringRef name, int val) | 
Specify value for a int uniform.  More... | |
| void | setUniform (StringRef name, const Vector2f &vec) | 
Specify value for a vec2 uniform.  More... | |
| void | setUniform (StringRef name, const Vector3f &vec) | 
Specify value for a vec3 uniform.  More... | |
| void | setUniform (StringRef name, const Vector4f &vec) | 
Specify value for a vec4 uniform.  More... | |
| void | setUniform (StringRef name, const Matrix3f &mat) | 
Specify value for a mat3 uniform.  More... | |
| void | setUniform (StringRef name, const Matrix4f &mat) | 
Specify value for a mat4 uniform.  More... | |
| void | setUniform (StringRef name, const BareTexture &tex) | 
Specify a texture for a sampler2D uniform.  More... | |
Additional Inherited Members | |
  Public Types inherited from gf::Shader | |
| enum | Type {  Vertex, Fragment }  | 
| Type of shaders.  More... | |
  Static Public Member Functions inherited from gf::Shader | |
| static void | bind (const Shader *shader) | 
| Bind a shader for rendering.  More... | |
  Protected Member Functions inherited from gf::Effect | |
| Effect (const char *vertexShader, const char *fragmentShader) | |
| Load both the vertex and fragment shaders from source codes in memory.  More... | |
Anti-aliasing effect.
This effect uses Fast Approximate Anti-Aliasing (FXAA).
| gf::AntiAliasingEffect::AntiAliasingEffect | ( | ) | 
Default constructor.
| void gf::AntiAliasingEffect::setFramebufferSize | ( | Vector2f | size | ) | 
Set the framebuffer size.
Call this function when the size of the framebuffer changes.
 1.8.13