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    Gamedev Framework (gf)
    0.14.0
    
   A C++14 framework for 2D games 
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A two-dimensional array with no data. More...
#include <gf/Array2D.h>

Public Member Functions | |
| Index2D () | |
| Default constructor.  More... | |
| Index2D (Vector< I, 2 > size) | |
| Constructor with a size.  More... | |
| Index2D (const Index2D &)=default | |
| Default copy constructor.  More... | |
| Index2D & | operator= (const Index2D &)=default | 
| Default copy assignment.  More... | |
| Index2D (Index2D &&)=default | |
| Default move constructor.  More... | |
| Index2D & | operator= (Index2D &&)=default | 
| Default move assignement.  More... | |
| void | swap (Index2D &other) | 
| Swap with another array.  More... | |
Size and position  | |
| constexpr Vector< I, 2 > | getSize () const noexcept | 
| Get the size of the array.  More... | |
| constexpr I | getCols () const noexcept | 
| Get the number of columns.  More... | |
| constexpr I | getRows () const noexcept | 
| Get the number of rows.  More... | |
| constexpr bool | isValid (Vector< I, 2 > pos) const noexcept | 
| Check if a position is valid.  More... | |
| constexpr Vector< I, 2 > | toPosition (std::size_t index) const noexcept | 
| Transform a 1D position into a 2D position.  More... | |
| constexpr std::size_t | toIndex (Vector< I, 2 > pos) const noexcept | 
| Transform a 2D position into a 1D position.  More... | |
Ranges  | |
| constexpr RangeZ | getIndexRange () const noexcept | 
| Get the 1D index range of the array.  More... | |
| constexpr Range< I > | getRowRange () const noexcept | 
| Get the row range.  More... | |
| constexpr Range< I > | getColRange () const noexcept | 
| Get the column range.  More... | |
| constexpr PositionRange< I > | getPositionRange () const noexcept | 
| Get the position range.  More... | |
| NeighborSquareRange< I > | get8NeighborsRange (Vector< I, 2 > pos) const noexcept | 
| Get a range for 8 neighbors (at most)  More... | |
| NeighborSquareRange< I > | get24NeighborsRange (Vector< I, 2 > pos) const noexcept | 
| Get a range for 24 neighbors (at most)  More... | |
| NeighborDiamondRange< I > | get4NeighborsRange (Vector< I, 2 > pos) const noexcept | 
| Get a range for 4 neighbors (at most)  More... | |
| NeighborDiamondRange< I > | get12NeighborsRange (Vector< I, 2 > pos) const noexcept | 
| Get a range for 12 neighbors (at most)  More... | |
A two-dimensional array with no data.
You probably want to use gf::Array2D
      
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  inline | 
Default constructor.
Creates an empty array.
      
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  inline | 
Constructor with a size.
| size | The size of the array | 
      
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  default | 
Default copy constructor.
      
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  default | 
Default move constructor.
      
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  inlinenoexcept | 
Get a range for 12 neighbors (at most)
| pos | The base position | 
      
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  inlinenoexcept | 
Get a range for 24 neighbors (at most)
| pos | The base position | 
      
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  inlinenoexcept | 
Get a range for 4 neighbors (at most)
| pos | The base position | 
      
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  inlinenoexcept | 
Get a range for 8 neighbors (at most)
| pos | The base position | 
      
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  inlinenoexcept | 
Get the column range.
      
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  inlinenoexcept | 
Get the number of columns.
      
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  inlinenoexcept | 
Get the 1D index range of the array.
      
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  inlinenoexcept | 
Get the position range.
      
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  inlinenoexcept | 
Get the row range.
      
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  inlinenoexcept | 
Get the number of rows.
      
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  inlinenoexcept | 
Get the size of the array.
      
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  inlinenoexcept | 
Check if a position is valid.
A valid position is a position inside the array
      
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  default | 
Default copy assignment.
      
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  default | 
Default move assignement.
      
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  inline | 
Swap with another array.
| other | An other array | 
      
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  inlinenoexcept | 
Transform a 2D position into a 1D position.
| pos | A 2D position | 
      
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  inlinenoexcept | 
Transform a 1D position into a 2D position.
| index | A 1D position | 
 1.8.13