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    Gamedev Framework (gf)
    0.14.0
    
   A C++14 framework for 2D games 
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A class to display a high number of small simple shapes. More...
#include <gf/Particles.h>

Public Member Functions | |
| ShapeParticles () | |
| Default constructor.  More... | |
| void | addCircle (Vector2f center, float radius, Color4f color, std::size_t pointCount=15) | 
| Add a circle shape to the particles.  More... | |
| void | addCircle (const CircF &circ, Color4f color, std::size_t pointCount=15) | 
| Add a circle shape to the particles.  More... | |
| void | addRectangle (Vector2f position, Vector2f size, Color4f color) | 
| Add a rectangle shape to the particles.  More... | |
| void | addRectangle (const RectF &rect, Color4f color) | 
| Add a rectangle shape to the particles.  More... | |
| virtual void | draw (RenderTarget &target, const RenderStates &states) override | 
| Draw the object to a render target.  More... | |
  Public Member Functions inherited from gf::Transformable | |
| Transformable () | |
| Default constructor.  More... | |
| void | setOrigin (Vector2f origin) | 
| Set the local origin of the object.  More... | |
| Vector2f | getOrigin () const | 
| Get the local origin of the object.  More... | |
| void | setPosition (Vector2f position) | 
| Set the position of the object.  More... | |
| Vector2f | getPosition () const | 
| Get the position of the object.  More... | |
| void | move (Vector2f offset) | 
| Move the object by a given offset.  More... | |
| void | setRotation (float angle) | 
| Set the orientation of the object.  More... | |
| float | getRotation () const | 
| Get the orientation of the object.  More... | |
| void | rotate (float angle) | 
| Rotate the object.  More... | |
| void | setScale (Vector2f factors) | 
| Set the scale factors of the object.  More... | |
| void | setScale (float factor) | 
| Set the scale factor of the object.  More... | |
| Vector2f | getScale () const | 
| Get the current scale of the object.  More... | |
| void | scale (Vector2f factors) | 
| Scale the object.  More... | |
| void | scale (float factor) | 
| Scale the object.  More... | |
| Matrix3f | getTransform () const | 
| Get the combined transform of the object.  More... | |
| Matrix3f | getInverseTransform () const | 
| Get the inverse of the combined transform of the object.  More... | |
  Public Member Functions inherited from gf::Drawable | |
| virtual | ~Drawable () | 
| Virtual desctructor.  More... | |
Additional Inherited Members | |
  Protected Member Functions inherited from gf::Transformable | |
| void | setOriginFromAnchorAndBounds (Anchor anchor, const RectF &bounds) | 
| Set the origin from an anchor and bounds.  More... | |
A class to display a high number of small simple shapes.
| gf::ShapeParticles::ShapeParticles | ( | ) | 
Default constructor.
| void gf::ShapeParticles::addCircle | ( | Vector2f | center, | 
| float | radius, | ||
| Color4f | color, | ||
| std::size_t | pointCount = 15  | 
        ||
| ) | 
Add a circle shape to the particles.
| center | The center of the circle | 
| radius | The radius of the circle | 
| color | The color of the circle | 
| pointCount | The number of points composing the circle | 
| void gf::ShapeParticles::addCircle | ( | const CircF & | circ, | 
| Color4f | color, | ||
| std::size_t | pointCount = 15  | 
        ||
| ) | 
Add a circle shape to the particles.
| circ | The circle | 
| color | The color of the circle | 
| pointCount | The number of points composing the circle | 
Add a rectangle shape to the particles.
| position | The position of the top-left of the rectangle | 
| size | The size of the rectangle | 
| color | The color of the rectangle | 
Add a rectangle shape to the particles.
| rect | The rectangle | 
| color | The color of the rectangle | 
      
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  overridevirtual | 
Draw the object to a render target.
This is a pure virtual function that has to be implemented by the derived class to define how the drawable should be drawn.
| target | Render target to draw to | 
| states | Current render states | 
Implements gf::Drawable.
 1.8.13