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Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
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The generic properties of tiles. More...
#include <gf/TileProperties.h>
Public Member Functions | |
GenericTileProperties (Helper helper) | |
RectF | computeBounds (Vector2i layerSize, Vector2f tileSize) override |
RectI | computeVisibleArea (const RectF &local, Vector2f tileSize) override |
RectF | computeCellBounds (Vector2i coords, Vector2f tileSize) override |
Vector2i | computeCoordinates (Vector2f position, Vector2f tileSize) override |
Polyline | computePolyline (Vector2i coords, Vector2f tileSize) override |
void | forEachNeighbor (Vector2i coords, Vector2i layerSize, std::function< void(Vector2i)> func) override |
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virtual | ~TileProperties () |
The generic properties of tiles.
For tile orientation that have a helper, they can be instantiated directly thanks to this class.
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inline |
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inlineoverridevirtual |
Implements gf::TileProperties.
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inlineoverridevirtual |
Implements gf::TileProperties.
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inlineoverridevirtual |
Implements gf::TileProperties.
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inlineoverridevirtual |
Implements gf::TileProperties.
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inlineoverridevirtual |
Implements gf::TileProperties.
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inlineoverridevirtual |
Implements gf::TileProperties.