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Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
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A helper for computing coordinates in a staggered map. More...
#include <gf/Stagger.h>
Public Member Functions | |
| StaggerHelper (MapCellAxis axis, MapCellIndex index) | |
| RectF | computeBounds (Vector2i layerSize, Vector2f tileSize) const |
| RectI | computeVisibleArea (const RectF &local, Vector2f tileSize) const |
| RectF | computeCellBounds (Vector2i coords, Vector2f tileSize) const |
| Vector2i | computeCoordinates (Vector2f position, Vector2f tileSize) const |
| Polyline | computePolyline (Vector2i coords, Vector2f tileSize) const |
| void | forEachNeighbor (Vector2i coords, Vector2i layerSize, std::function< void(Vector2i)> func) const |
A helper for computing coordinates in a staggered map.
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inline |
1.8.13