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Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
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▼Core | All the core generic classes and functions |
Vocabulary | Vocabulary classes |
Container | Various containers |
Maths | Maths classes and functions |
Geometry | Geometry classes and functions |
Colors | Colors handling |
Models | Models |
Messages | Application messages |
Procedural Generation | Procedural generation utilities |
Spatial | Spatial indexes |
Physics | Physics |
Animation | Animation and tweening |
Roguelike Toolkit | Roguelike toolkit |
System | System abstractions |
Filesystem | Filesystem related classes |
Streams | Input and output streams |
Serialization | Serialization |
Utilities | Various game-related utilities |
String Utilities | String utilities |
TMX (Tiled) Support | TMX (Tiled) support |
▼Graphics | All the classes related to graphics |
Input events | Input events and related classes |
Window and monitor | Window and monitor |
Devices | Devices |
GPU Resources | GPU Resources |
Renderers | Renderers |
Views | Views (cameras) |
Drawables | Drawable objects |
Sprite display | Sprite display |
Text display | Text display |
Shapes | Shapes |
Curves | Curves |
Tiles and Tilelayers | Tiles and tilelayers |
Particles | Particles |
Virtual console | Virtual console |
Widgets | Widgets |
Resources | Resources and resource management |
Entities | Entities |
Scenes | Scene creation and management |
Post-processing | Post-processing effects |
Segues | Segue effects |
▼Network | All the classes related to network |
Network sockets | The classes related to socket handling |