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Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
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| ▼Core | All the core generic classes and functions |
| Vocabulary | Vocabulary classes |
| Container | Various containers |
| Maths | Maths classes and functions |
| Geometry | Geometry classes and functions |
| Colors | Colors handling |
| Models | Models |
| Messages | Application messages |
| Procedural Generation | Procedural generation utilities |
| Spatial | Spatial indexes |
| Physics | Physics |
| Animation | Animation and tweening |
| Roguelike Toolkit | Roguelike toolkit |
| System | System abstractions |
| Filesystem | Filesystem related classes |
| Streams | Input and output streams |
| Serialization | Serialization |
| Utilities | Various game-related utilities |
| String Utilities | String utilities |
| TMX (Tiled) Support | TMX (Tiled) support |
| ▼Graphics | All the classes related to graphics |
| Input events | Input events and related classes |
| Window and monitor | Window and monitor |
| Devices | Devices |
| GPU Resources | GPU Resources |
| Renderers | Renderers |
| Views | Views (cameras) |
| Drawables | Drawable objects |
| Sprite display | Sprite display |
| Text display | Text display |
| Shapes | Shapes |
| Curves | Curves |
| Tiles and Tilelayers | Tiles and tilelayers |
| Particles | Particles |
| Virtual console | Virtual console |
| Widgets | Widgets |
| Resources | Resources and resource management |
| Entities | Entities |
| Scenes | Scene creation and management |
| Post-processing | Post-processing effects |
| Segues | Segue effects |
| ▼Network | All the classes related to network |
| Network sockets | The classes related to socket handling |
1.8.13