28 #include "Portability.h"    31 #ifndef DOXYGEN_SHOULD_SKIP_THIS    48     virtual void processEvent(
const Event& event) 
override;
    67     virtual void processEvent(
const Event& event) 
override;
    86     virtual void processEvent(
const Event& event) 
override;
   107     virtual void processEvent(
const Event& event) 
override;
   130     virtual void processEvent(
const Event& event) 
override;
   150     virtual void processEvent(
const Event& event) 
override;
   166     virtual void processEvent(
const Event& event) 
override;
   170     enum {  Released, Pressed } m_state;
   173 #ifndef DOXYGEN_SHOULD_SKIP_THIS   178 #endif // GF_CONTROLS_H GamepadAxisDirection
A gamepad axis direction. 
Definition: Gamepad.h:88
 
GamepadButton
The gamepad buttons. 
Definition: Gamepad.h:42
 
Scancode
Scancodes. 
Definition: Keyboard.h:59
 
A physical control. 
Definition: Control.h:38
 
GamepadAxis
The gamepad axis. 
Definition: Gamepad.h:70
 
The Konami code control for keayboard. 
Definition: Controls.h:159
 
The namespace for gf classes. 
Definition: Action.h:34
 
GamepadId
A gamepad identifier. 
Definition: Gamepad.h:120
 
A key control based on keycode. 
Definition: Controls.h:39
 
A key control based on scancode. 
Definition: Controls.h:58
 
A gamepad axis control. 
Definition: Controls.h:118
 
MouseButton
Mouse buttons. 
Definition: Mouse.h:36
 
Defines a system event and its parameters. 
Definition: Event.h:118
 
A close control. 
Definition: Controls.h:143
 
Keycode
Keycodes. 
Definition: Keyboard.h:288