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    Gamedev Framework (gf)
    0.7.0
    
   A C++14 framework for 2D games 
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A key control based on scancode. More...
#include <gf/Controls.h>

Public Member Functions | |
| ScancodeKeyControl (Scancode code) | |
| Construct a key control.  More... | |
| virtual void | processEvent (const Event &event) override | 
| Update the state of the control thanks to an event.  More... | |
  Public Member Functions inherited from gf::Control | |
| Control () | |
| Construct a control.  More... | |
| virtual | ~Control () | 
| Destroy the control.  More... | |
| bool | isActive () | 
| Check if the control is active.  More... | |
| void | setActive (bool active=true) | 
| Change the active state of the control.  More... | |
| void | reset () | 
| Desactivate the control.  More... | |
A key control based on scancode.
      
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  explicit | 
Construct a key control.
| code | The scancode of the key | 
      
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  overridevirtual | 
Update the state of the control thanks to an event.
| event | The event to update the control. | 
Implements gf::Control.
 1.8.13