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    Gamedev Framework (gf)
    0.7.0
    
   A C++14 framework for 2D games 
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A gamepad button control. More...
#include <gf/Controls.h>

Public Member Functions | |
| GamepadButtonControl (GamepadId id, GamepadButton button) | |
| Contruct a gamepad button control.  More... | |
| virtual void | processEvent (const Event &event) override | 
| Update the state of the control thanks to an event.  More... | |
  Public Member Functions inherited from gf::Control | |
| Control () | |
| Construct a control.  More... | |
| virtual | ~Control () | 
| Destroy the control.  More... | |
| bool | isActive () | 
| Check if the control is active.  More... | |
| void | setActive (bool active=true) | 
| Change the active state of the control.  More... | |
| void | reset () | 
| Desactivate the control.  More... | |
A gamepad button control.
| gf::GamepadButtonControl::GamepadButtonControl | ( | GamepadId | id, | 
| GamepadButton | button | ||
| ) | 
Contruct a gamepad button control.
| id | The id of the gamepad | 
| button | The button of the gamepad | 
      
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  overridevirtual | 
Update the state of the control thanks to an event.
| event | The event to update the control. | 
Implements gf::Control.
 1.8.13