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Gamedev Framework (gf)
0.8.0
A C++14 framework for 2D games
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This is the complete list of members for gf::SpriteWidget, including all inherited members.
| contains(Vector2f coords) override | gf::SpriteWidget | virtual |
| getState() const noexcept | gf::Widget | inline |
| isDefault() const noexcept | gf::Widget | inline |
| isDisabled() const noexcept | gf::Widget | inline |
| isSelected() const | gf::Widget | inline |
| render(RenderTarget &target, const RenderStates &states) override | gf::SpriteWidget | virtual |
| setCallback(std::function< void()> callback) | gf::Widget | |
| setDefault() | gf::Widget | |
| setDefaultSprite(Sprite &sprite) | gf::SpriteWidget | |
| setDisabled() | gf::Widget | |
| setDisabledSprite(Sprite &sprite) | gf::SpriteWidget | |
| setSelected() | gf::Widget | |
| setSelectedSprite(Sprite &sprite) | gf::SpriteWidget | |
| setState(WidgetState state) | gf::Widget | |
| SpriteWidget(Sprite &sprite) | gf::SpriteWidget | |
| SpriteWidget(Sprite &defaultSprite, Sprite &selectedSprite) | gf::SpriteWidget | |
| SpriteWidget(Sprite &defaultSprite, Sprite &selectedSprite, Sprite &disabledSprite) | gf::SpriteWidget | |
| triggerCallback() | gf::Widget | |
| triggered() | gf::Widget | protectedvirtual |
| Widget() | gf::Widget | |
| ~Widget() | gf::Widget | virtual |
1.8.13