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    Gamedev Framework (gf)
    0.9.0
    
   A C++14 framework for 2D games 
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A geometrical object. More...
#include <gf/Tmx.h>

Public Types | |
| enum | Kind {  Rectangle, Ellipse, Polyline, Polygon, Tile, Text }  | 
| The kind of object.  More... | |
Public Member Functions | |
| virtual | ~TmxObject () | 
| Destructor.  More... | |
Public Attributes | |
| Kind | kind | 
| The kind of the object.  More... | |
| TmxProperties | properties | 
| The properties of the object.  More... | |
| Id | id | 
| The id of the object.  More... | |
| std::string | name | 
| The name of the object.  More... | |
| std::string | type | 
| The type of the object.  More... | |
| Vector2u | position | 
| The position of the object.  More... | |
| double | rotation | 
| The rotation of the object.  More... | |
| bool | visible | 
| The visibility of the object.  More... | |
A geometrical object.
There are six kinds of objects:
| enum gf::TmxObject::Kind | 
      
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  virtual | 
Destructor.
| Id gf::TmxObject::id | 
The id of the object.
| Kind gf::TmxObject::kind | 
The kind of the object.
| std::string gf::TmxObject::name | 
The name of the object.
| Vector2u gf::TmxObject::position | 
The position of the object.
| TmxProperties gf::TmxObject::properties | 
The properties of the object.
| double gf::TmxObject::rotation | 
The rotation of the object.
| std::string gf::TmxObject::type | 
The type of the object.
| bool gf::TmxObject::visible | 
The visibility of the object.
 1.8.13