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    Gamedev Framework (gf)
    0.9.0
    
   A C++14 framework for 2D games 
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A polygon object. More...
#include <gf/Tmx.h>

Public Attributes | |
| std::vector< Vector2i > | points | 
| The points of the polygon.  More... | |
  Public Attributes inherited from gf::TmxObject | |
| Kind | kind | 
| The kind of the object.  More... | |
| TmxProperties | properties | 
| The properties of the object.  More... | |
| Id | id | 
| The id of the object.  More... | |
| std::string | name | 
| The name of the object.  More... | |
| std::string | type | 
| The type of the object.  More... | |
| Vector2u | position | 
| The position of the object.  More... | |
| double | rotation | 
| The rotation of the object.  More... | |
| bool | visible | 
| The visibility of the object.  More... | |
Additional Inherited Members | |
  Public Types inherited from gf::TmxObject | |
| enum | Kind {  Rectangle, Ellipse, Polyline, Polygon, Tile, Text }  | 
| The kind of object.  More... | |
  Public Member Functions inherited from gf::TmxObject | |
| virtual | ~TmxObject () | 
| Destructor.  More... | |
A polygon object.
A polygon is a closed set of lines
| std::vector<Vector2i> gf::TmxPolygon::points | 
The points of the polygon.
 1.8.13