Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Alignment.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_ALIGNMENT_H
22#define GF_ALIGNMENT_H
23
24namespace gf {
25#ifndef DOXYGEN_SHOULD_SKIP_THIS
26inline namespace v1 {
27#endif
28
33 enum class Alignment {
34 None,
35 Left,
36 Right,
37 Center,
38 Justify,
39 };
40
41#ifndef DOXYGEN_SHOULD_SKIP_THIS
42}
43#endif
44}
45
46#endif // GF_ALIGNMENT_H
constexpr NoneType None
Constant to represent "none".
Definition: Types.h:45
Alignment
The alignement of a text.
Definition: Alignment.h:33
@ Justify
Justified alignment.
@ Center
Centered alignment.
@ Right
Right alignement.
@ Left
Left alignement.
The namespace for gf classes.