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    Gamedev Framework (gf) 1.2.0
    
   A C++17 framework for 2D games 
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Vocabulary classes. More...
Classes | |
| class | gf::Flags< E > | 
| Bitfield relying on an enumeration.  More... | |
| class | gf::Ref< T > | 
| A reference wrapper.  More... | |
| class | gf::Singleton< T > | 
| A singleton that wraps a pointer provided by a storage.  More... | |
| class | gf::SingletonStorage< T > | 
| A storage for a singleton.  More... | |
| class | gf::StaticSpan< T, N > | 
| A static span.  More... | |
| class | gf::Span< T > | 
| A span.  More... | |
| struct | gf::NoneType | 
| Semantic type to represent "none".  More... | |
| struct | gf::AllType | 
| Semantic type to represent "all".  More... | |
| struct | gf::AnyType | 
| Semantic type to represent "any".  More... | |
| struct | gf::ZeroType | 
| Semantic type to represent "zero".  More... | |
Typedefs | |
| using | gf::Id = uint64_t | 
| An identifier.  More... | |
Enumerations | |
| enum class | gf::AngularMove : uint8_t {  gf::AngularMove::None , gf::AngularMove::Left , gf::AngularMove::Right }  | 
| An angular move.  More... | |
| enum class | gf::LinearMove : uint8_t {  gf::LinearMove::None , gf::LinearMove::Forward , gf::LinearMove::Backward }  | 
| A linear move.  More... | |
| enum | gf::Quarter {  gf::UpperLeft , gf::UpperRight , gf::LowerRight , gf::LowerLeft }  | 
| A quarter in a square.  More... | |
Functions | |
| constexpr Id | gf::hash (const char *str, std::size_t sz) | 
| Get an identifier from a string.  More... | |
| constexpr Id | gf::hash (std::string_view str) | 
| Get an idenfitier from a string.  More... | |
| constexpr gf::Id | gf::literals::operator""_id (const char *str, std::size_t sz) | 
| User defined operator for creating compile time ids from strings.  More... | |
| GF_CORE_API float | gf::angularFactor (AngularMove move) | 
| Get the angular factor from the angular move.  More... | |
| GF_CORE_API float | gf::linearFactor (LinearMove move) | 
| Get the linear factor from the linear move.  More... | |
Variables | |
| constexpr Id | gf::InvalidId = 0 | 
| The invalid id (which is 0)  More... | |
| constexpr NoneType | gf::None = { } | 
| Constant to represent "none".  More... | |
| constexpr AllType | gf::All = { } | 
| Constant to represent "all".  More... | |
| constexpr AnyType | gf::Any = { } | 
| Constant to represent "any".  More... | |
| constexpr ZeroType | gf::Zero = { } | 
| Constant to represent "zero".  More... | |
Vocabulary classes.
| using gf::Id = typedef uint64_t | 
An identifier.
      
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  strong | 
An angular move.
An angular move represents a rotation move to the right or to the left.
| Enumerator | |
|---|---|
| None | No angular move.  | 
| Left | Move to the left (i.e. counter-clockwise)  | 
| Right | Move to the right (i.e. clockwise)  | 
      
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  strong | 
A linear move.
A linear move represents a translation move forward or backward.
| Enumerator | |
|---|---|
| None | No linear move.  | 
| Forward | Move forward.  | 
| Backward | Move backward.  | 
| enum gf::Quarter | 
| GF_CORE_API float gf::angularFactor | ( | AngularMove | move | ) | 
Get the angular factor from the angular move.
      
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  constexpr | 
Get an identifier from a string.
The hash is a Fowler–Noll–Vo 1a hash. This function is mainly for internal use. You should instead use the user-defined literal _id.
Example:
| str | The string | 
| sz | The size of the string | 
      
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  constexpr | 
Get an idenfitier from a string.
The hash is a Fowler–Noll–Vo 1a hash. This function can be used for computing an id at runtime. For computing an id from a string at compile time, you should use the the user-defined literal _id.
| str | The string | 
| GF_CORE_API float gf::linearFactor | ( | LinearMove | move | ) | 
Get the linear factor from the linear move.
      
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  constexpr | 
User defined operator for creating compile time ids from strings.
To use it, you have to use the gf::literals namespace:
      
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  constexpr | 
Constant to represent "all".
      
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  constexpr | 
Constant to represent "any".
      
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  constexpr | 
The invalid id (which is 0)
      
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  constexpr | 
Constant to represent "none".
      
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  constexpr | 
Constant to represent "zero".