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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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All the core generic classes and functions. More...
Modules | |
Vocabulary | |
Vocabulary classes. | |
Container | |
Various containers. | |
Maths | |
Maths classes and functions. | |
Geometry | |
Geometry classes and functions. | |
Colors | |
Colors handling. | |
Models | |
Models. | |
Procedural Generation | |
Procedural generation utilities. | |
Spatial | |
Spatial indexes. | |
Animation | |
Animation and tweening. | |
Roguelike Toolkit | |
Roguelike toolkit. | |
System | |
System abstractions. | |
Filesystem | |
Filesystem related classes. | |
Streams | |
Input and output streams. | |
Serialization | |
Serialization. | |
Cells | |
Cells handling related classes (orthogonal, hexagonal, staggered) | |
Utilities | |
Various game-related utilities. | |
String Utilities | |
String utilities. | |
TMX (Tiled) Support | |
TMX (Tiled) support. | |
All the core generic classes and functions.
core
moduleAll the types and functions of the core
module are defined in libgfcore0
. In order to use this library, you should use cmake
and add the following in your CMakeLists.txt
: