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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Colors handling. More...
Classes | |
struct | gf::ColorBase< T > |
Predefined colors and utilities. More... | |
struct | gf::ColorRampBase< T > |
A color ramp. More... | |
class | gf::Image |
Class for loading, manipulating and saving images. More... | |
Typedefs | |
using | gf::ColorF = ColorBase< float > |
Instantiation of ColoBase for float More... | |
using | gf::ColorD = ColorBase< double > |
Instantiation of ColoBase for double More... | |
using | gf::Color = ColorF |
Instantiation of ColorBase for float More... | |
using | gf::ColorRampF = ColorRampBase< float > |
Instantiation of ColoRampBase for float More... | |
using | gf::ColorRampD = ColorRampBase< double > |
Instantiation of ColoRampBase for double More... | |
using | gf::ColorRamp = ColorRampF |
Instantiation of ColoRampBase for float More... | |
Enumerations | |
enum | gf::PixelFormat { gf::Rgba32 , gf::Rgb24 } |
Pixel format. More... | |
Colors handling.
Instantiation of ColorBase for float
This name is used for compatibility with SFML.
using gf::ColorD = typedef ColorBase<double> |
Instantiation of ColoBase for double
using gf::ColorF = typedef ColorBase<float> |
Instantiation of ColoBase for float
using gf::ColorRamp = typedef ColorRampF |
Instantiation of ColoRampBase for float
using gf::ColorRampD = typedef ColorRampBase<double> |
Instantiation of ColoRampBase for double
using gf::ColorRampF = typedef ColorRampBase<float> |
Instantiation of ColoRampBase for float
enum gf::PixelFormat |