Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Anchor.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_ANCHOR_H
22#define GF_ANCHOR_H
23
24namespace gf {
25#ifndef DOXYGEN_SHOULD_SKIP_THIS
26inline namespace v1 {
27#endif
28
38 enum class Anchor {
39 TopLeft,
40 TopCenter,
41 TopRight,
43 Center,
48 };
49
50#ifndef DOXYGEN_SHOULD_SKIP_THIS
51}
52#endif
53}
54
55#endif // GF_ANCHOR_H
Anchor
An anchor of a box.
Definition: Anchor.h:38
@ TopRight
Top-right.
@ BottomRight
Bottom-right.
@ TopCenter
Top-center.
@ BottomLeft
Bottom-left.
@ CenterLeft
Center-left.
@ CenterRight
Center-right.
@ TopLeft
Top-left.
@ BottomCenter
Bottom-center.
@ Center
Centered alignment.
The namespace for gf classes.