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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Drawable objects. More...
Classes | |
class | gf::BufferedGeometry |
A drawable for buffers. More... | |
class | gf::Drawable |
Abstract base class for objects that can be drawn to a render window. More... | |
class | gf::Grid |
A grid of cells. More... | |
class | gf::Logo |
The gf logo. More... | |
class | gf::Transformable |
Decomposed transform defined by a position, a rotation and a scale. More... | |
class | gf::VertexArray |
A set of primitives. More... | |
Enumerations | |
enum class | gf::Anchor { gf::Anchor::TopLeft , gf::Anchor::TopCenter , gf::Anchor::TopRight , gf::Anchor::CenterLeft , gf::Anchor::Center , gf::Anchor::CenterRight , gf::Anchor::BottomLeft , gf::Anchor::BottomCenter , gf::Anchor::BottomRight } |
An anchor of a box. More... | |
Drawable objects.
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An anchor of a box.
It is used to define the origin in transformable objects. It is also used to compute coordinates for HUD.