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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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All the classes related to graphics. More...
Modules | |
Input events | |
Input events and related classes. | |
Window and monitor | |
Window and monitor. | |
Devices | |
Devices. | |
GPU Resources | |
GPU Resources. | |
Renderers | |
Renderers. | |
Views | |
Views (cameras) | |
Drawables | |
Drawable objects. | |
Sprite display | |
Sprite display. | |
Text display | |
Text display. | |
Shapes | |
Shapes. | |
Curves | |
Curves. | |
Tiles and Tilelayers | |
Tiles and tilelayers. | |
Lights | |
Lights. | |
Particles | |
Particles. | |
Virtual console | |
Virtual console. | |
Widgets | |
Widgets. | |
Resources | |
Resources and resource management. | |
Entities | |
Entities. | |
Scenes | |
Scene creation and management. | |
Post-processing | |
Post-processing effects. | |
Segues | |
Segue effects. | |
All the classes related to graphics.
graphics
moduleAll the types and functions of the graphics
module are defined in libgf0
. In order to use this library, you should use cmake
and add the following in your CMakeLists.txt
: