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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Window and monitor. More...
Classes | |
class | gf::Clipboard |
An interface for getting and setting the contents of the system clipboard. More... | |
class | gf::Cursor |
A mouse cursor. More... | |
class | gf::Library |
A class to represent the library. More... | |
struct | gf::Library::Version |
Information about version. More... | |
struct | gf::VideoMode |
A video mode. More... | |
class | gf::Monitor |
A monitor. More... | |
class | gf::SharedGraphics |
A shared OpenGL context with the main thread. More... | |
class | gf::Window |
An OS window. More... | |
Enumerations | |
enum class | gf::WindowHints : uint32_t { gf::WindowHints::Resizable = 0x0001 , gf::WindowHints::Visible = 0x0002 , gf::WindowHints::Decorated = 0x0004 } |
Hints for window creation. More... | |
enum class | gf::EventFilter { gf::EventFilter::TouchAsMouse = 0x0001 , gf::EventFilter::AnyWindow = 0x0002 } |
Filter for events. More... | |
Window and monitor.
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