Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
GamepadValues.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_GAMEPAD_VALUES_H
22#define GF_GAMEPAD_VALUES_H
23
24#include <cstdint>
25#include <map>
26#include <set>
27#include <tuple>
28
29#include "Gamepad.h"
30#include "GraphicsApi.h"
31
32namespace gf {
33#ifndef DOXYGEN_SHOULD_SKIP_THIS
34inline namespace v1 {
35#endif
36
37 class GF_GRAPHICS_API GamepadValues {
38 public:
39
40 int16_t getLatestValue(GamepadId id, GamepadAxis axis) const;
41
45 void processEvent(const Event& event);
46
47 private:
48 std::map<std::tuple<GamepadId, GamepadAxis>, int16_t> m_values;
49 std::set<GamepadId> m_ids;
50 };
51
52
53#ifndef DOXYGEN_SHOULD_SKIP_THIS
54}
55#endif
56}
57
58#endif // GF_GAMEPAD_VALUES_H
Definition: GamepadValues.h:37
int16_t getLatestValue(GamepadId id, GamepadAxis axis) const
void processEvent(const Event &event)
Process an event.
GamepadId
A gamepad identifier.
Definition: Gamepad.h:123
GamepadAxis
The gamepad axis.
Definition: Gamepad.h:71
The namespace for gf classes.
Defines a system event and its parameters.
Definition: Event.h:224