Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Message.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_MESSAGE_H
22#define GF_MESSAGE_H
23
24#include <functional>
25
26#include "CoreApi.h"
27#include "Id.h"
28
29namespace gf {
30#ifndef DOXYGEN_SHOULD_SKIP_THIS
31inline namespace v1 {
32#endif
33
53 struct GF_CORE_API Message {
59 static const Id type = InvalidId;
60 };
61
71 enum class MessageStatus {
72 Keep,
73 Die,
74 };
75
121 using MessageHandler = std::function<MessageStatus(Id, Message *)>;
122
123#ifndef DOXYGEN_SHOULD_SKIP_THIS
124}
125#endif
126}
127
128#endif // GF_MESSAGE_H
MessageStatus
A message status.
Definition: Message.h:71
std::function< MessageStatus(Id, Message *)> MessageHandler
A message handler.
Definition: Message.h:121
uint64_t Id
An identifier.
Definition: Id.h:37
constexpr Id InvalidId
The invalid id (which is 0)
Definition: Id.h:43
The namespace for gf classes.
The base class for all messages.
Definition: Message.h:53