Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
MouseValues.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_MOUSE_VALUES_H
22#define GF_MOUSE_VALUES_H
23
24#include <map>
25
26#include "GraphicsApi.h"
27#include "Mouse.h"
28#include "Vector.h"
29
30namespace gf {
31#ifndef DOXYGEN_SHOULD_SKIP_THIS
32inline namespace v1 {
33#endif
34 struct Event;
35
36 class GF_GRAPHICS_API MouseValues {
37 public:
38
41
45 void processEvent(const Event& event);
46
47 private:
48 Vector2i m_moveValue = gf::vec(0, 0);
49 std::map<MouseButton, Vector2i> m_values;
50 };
51
52
53#ifndef DOXYGEN_SHOULD_SKIP_THIS
54}
55#endif
56}
57
58#endif // GF_MOUSE_VALUES_H
Definition: MouseValues.h:36
void processEvent(const Event &event)
Process an event.
Vector2i getLatestValue(MouseButton button) const
Vector2i getLatestValue() const
MouseButton
Mouse buttons.
Definition: Mouse.h:36
@ Event
An event is pending on the sockets.
The namespace for gf classes.
Defines a system event and its parameters.
Definition: Event.h:224