Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
RenderPipeline.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_RENDER_PIPELINE_H
22#define GF_RENDER_PIPELINE_H
23
24#include <vector>
25
26#include "Effects.h"
27#include "GraphicsApi.h"
28#include "RenderTarget.h"
29#include "Ref.h"
30
31namespace gf {
32#ifndef DOXYGEN_SHOULD_SKIP_THIS
33inline namespace v1 {
34#endif
35
36 class Effect;
37 class Window;
38
70 class GF_GRAPHICS_API RenderPipeline : public RenderTarget {
71 public:
78
84 void addEffect(Effect& effect);
85
90
111 void resized();
112
113 virtual Vector2i getSize() const override;
114
118 void display();
119
120 protected:
128 virtual void onFramebufferResize(Vector2i size);
129
130 private:
131 Window& m_window;
132
133 struct TextureBuffer {
134 Texture texture;
136 };
137
138 TextureBuffer m_buffers[2];
139 int m_current;
140
141 DefaultEffect m_defaultEffect;
142 std::vector<Ref<Effect>> m_effects;
143 };
144
145#ifndef DOXYGEN_SHOULD_SKIP_THIS
146}
147#endif
148}
149
150#endif // GF_RENDER_PIPELINE_H
Default effect.
Definition: Effects.h:38
A post-processing effect.
Definition: Effect.h:38
A render pipeline.
Definition: RenderPipeline.h:70
void clearEffects()
Clear the pipeline.
virtual void onFramebufferResize(Vector2i size)
Callback when the screen has just been resized.
void resized()
Update the size of the target.
void addEffect(Effect &effect)
Add an effect to the pipeline.
virtual Vector2i getSize() const override
Return the size of the rendering region of the target.
void display()
Apply the effects and display what has been rendered.
RenderPipeline(Window &window)
Constructor.
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:102
A texture for colored images.
Definition: Texture.h:313
An OS window.
Definition: Window.h:97
The namespace for gf classes.