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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Base class for all render targets (window, texture, ...) More...
#include <gf/RenderTarget.h>
Public Member Functions | |
RenderTarget (Vector2i size) | |
Constructor. More... | |
virtual | ~RenderTarget () |
Destructor. More... | |
RenderTarget (const RenderTarget &)=delete | |
Deleted copy constructor. More... | |
RenderTarget & | operator= (const RenderTarget &)=delete |
Deleted copy assignment. More... | |
virtual Vector2i | getSize () const =0 |
Return the size of the rendering region of the target. More... | |
virtual void | setActive () |
Activate the render target for rendering. More... | |
Drawing commands | |
Region | getCanonicalScissorBox () |
Get the current canonical scissor box. More... | |
void | setCanonicalScissorBox (const Region &box) |
Define the canonical scissor box. More... | |
RectI | getScissorBox () |
Get the current scissor box. More... | |
void | setScissorBox (const RectI &box) |
Define the scissor box. More... | |
void | clear (const Color4f &color) |
Clear the entire target with a single color. More... | |
void | clear () |
Clear the entire target. More... | |
RangeF | getAliasedLineWidthRange () const |
Get the range for aliased line width. More... | |
float | getLineWidth () const |
Get the line width. More... | |
void | draw (const Vertex *vertices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates()) |
Draw primitives defined by an array of vertices. More... | |
void | draw (const Vertex *vertices, const uint16_t *indices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates()) |
Draw primitives defined by an array of vertices and their indices. More... | |
void | draw (const VertexBuffer &buffer, const RenderStates &states=RenderStates()) |
Draw a vertex buffer to the render target. More... | |
void | draw (Drawable &drawable, const RenderStates &states=RenderStates()) |
Draw a drawable object to the render target. More... | |
void | customDraw (const void *vertices, std::size_t size, std::size_t count, PrimitiveType type, Span< const RenderAttributeInfo > attributes, const RenderStates &states=RenderStates()) |
Draw primitives defined by an array of custom vertices. More... | |
void | customDraw (const void *vertices, std::size_t size, const uint16_t *indices, std::size_t count, PrimitiveType type, Span< const RenderAttributeInfo > attributes, const RenderStates &states=RenderStates()) |
Draw primitives defined by an array of custom vertices and their indices. More... | |
void | customDraw (const VertexBuffer &buffer, Span< const RenderAttributeInfo > attributes, const RenderStates &states=RenderStates()) |
Draw a custom vertex buffer to the render target. More... | |
View management | |
void | setView (const View &view) |
Change the current active view. More... | |
const View & | getView () const |
Get the view currently in use in the render target. More... | |
Region | getCanonicalViewport (const View &view) const |
Get the canonical viewport of a view, applied to this render target. More... | |
RectI | getViewport (const View &view) const |
Get the viewport of a view, applied to this render target. More... | |
Vector2f | mapPixelToCoords (Vector2i point, const View &view) const |
Convert a point from target coordinates to world coordinates. More... | |
Vector2f | mapPixelToCoords (Vector2i point) const |
Convert a point from target coordinates to world coordinates, using the current view. More... | |
Vector2i | mapCoordsToPixel (Vector2f point, const View &view) const |
Convert a point from world coordinates to target coordinates. More... | |
Vector2i | mapCoordsToPixel (Vector2f point) const |
Convert a point from world coordinates to target coordinates, using the current view. More... | |
Protected Member Functions | |
Image | captureFramebuffer (unsigned name) const |
Capture the given framebuffer. More... | |
Base class for all render targets (window, texture, ...)
gf::RenderTarget defines the common behavior of all the 2D render targets usable in the graphics module. It makes it possible to draw 2D entities like sprites, shapes, text without using any OpenGL command directly.
A gf::RenderTarget is also able to use views (gf::View), which are a kind of 2D cameras. With views you can globally scroll, rotate or zoom everything that is drawn, without having to transform every single entity. See the documentation of gf::View for more details and sample pieces of code about this class.
gf::RenderTarget::RenderTarget | ( | Vector2i | size | ) |
Constructor.
size | Initial size of the target |
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virtual |
Destructor.
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delete |
Deleted copy constructor.
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protected |
Capture the given framebuffer.
name | The name of the framebuffer |
void gf::RenderTarget::clear | ( | ) |
Clear the entire target.
This function is usually called once every frame, to clear the previous contents of the target.
The color used to clear the target is the last color passed to the other version of clear().
void gf::RenderTarget::clear | ( | const Color4f & | color | ) |
Clear the entire target with a single color.
This function is usually called once every frame, to clear the previous contents of the target.
color | Fill color to use to clear the render target |
void gf::RenderTarget::customDraw | ( | const VertexBuffer & | buffer, |
Span< const RenderAttributeInfo > | attributes, | ||
const RenderStates & | states = RenderStates() |
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Draw a custom vertex buffer to the render target.
buffer | A vertex buffer containing a geometry |
attributes | The attributes in the vertices |
states | Render states to use for drawing |
void gf::RenderTarget::customDraw | ( | const void * | vertices, |
std::size_t | size, | ||
const uint16_t * | indices, | ||
std::size_t | count, | ||
PrimitiveType | type, | ||
Span< const RenderAttributeInfo > | attributes, | ||
const RenderStates & | states = RenderStates() |
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) |
Draw primitives defined by an array of custom vertices and their indices.
vertices | Pointer to the vertices |
size | The size of one vertex |
indices | Pointer to the indices |
count | Number of indices in the array |
type | Type of primitives to draw |
attributes | The attributes in the vertices |
states | Render states to use for drawing |
void gf::RenderTarget::customDraw | ( | const void * | vertices, |
std::size_t | size, | ||
std::size_t | count, | ||
PrimitiveType | type, | ||
Span< const RenderAttributeInfo > | attributes, | ||
const RenderStates & | states = RenderStates() |
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) |
Draw primitives defined by an array of custom vertices.
vertices | Pointer to the vertices |
size | The size of one vertex |
count | Number of vertices in the array |
type | Type of primitives to draw |
attributes | The attributes in the vertices |
states | Render states to use for drawing |
void gf::RenderTarget::draw | ( | const Vertex * | vertices, |
const uint16_t * | indices, | ||
std::size_t | count, | ||
PrimitiveType | type, | ||
const RenderStates & | states = RenderStates() |
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) |
Draw primitives defined by an array of vertices and their indices.
vertices | Pointer to the vertices |
indices | Pointer to the indices |
count | Number of indices in the array |
type | Type of primitives to draw |
states | Render states to use for drawing |
void gf::RenderTarget::draw | ( | const Vertex * | vertices, |
std::size_t | count, | ||
PrimitiveType | type, | ||
const RenderStates & | states = RenderStates() |
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) |
Draw primitives defined by an array of vertices.
vertices | Pointer to the vertices |
count | Number of vertices in the array |
type | Type of primitives to draw |
states | Render states to use for drawing |
void gf::RenderTarget::draw | ( | const VertexBuffer & | buffer, |
const RenderStates & | states = RenderStates() |
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) |
Draw a vertex buffer to the render target.
buffer | A vertex buffer containing a geometry |
states | Render states to use for drawing |
void gf::RenderTarget::draw | ( | Drawable & | drawable, |
const RenderStates & | states = RenderStates() |
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) |
Draw a drawable object to the render target.
drawable | Object to draw |
states | Render states to use for drawing |
RangeF gf::RenderTarget::getAliasedLineWidthRange | ( | ) | const |
Get the range for aliased line width.
Region gf::RenderTarget::getCanonicalScissorBox | ( | ) |
Get the current canonical scissor box.
Get the canonical viewport of a view, applied to this render target.
The viewport is defined in the view as a ratio, this function simply applies this ratio to the current dimensions of the render target to calculate the pixels rectangle that the viewport actually covers in the target.
view | The view for which we want to compute the viewport |
float gf::RenderTarget::getLineWidth | ( | ) | const |
Get the line width.
RectI gf::RenderTarget::getScissorBox | ( | ) |
Get the current scissor box.
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pure virtual |
Return the size of the rendering region of the target.
Implemented in gf::RenderPipeline, gf::RenderTexture, and gf::RenderWindow.
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inline |
Get the view currently in use in the render target.
Get the viewport of a view, applied to this render target.
The viewport is defined in the view as a ratio, this function simply applies this ratio to the current dimensions of the render target to calculate the pixels rectangle that the viewport actually covers in the target.
view | The view for which we want to compute the viewport |
Convert a point from world coordinates to target coordinates, using the current view.
This function is an overload of the mapCoordsToPixel function that implicitly uses the current view.
It is equivalent to:
point | Point to convert |
Convert a point from world coordinates to target coordinates.
This function finds the pixel of the render target that matches the given 2D point. In other words, it goes through the same process as the graphics card, to compute the final position of a rendered point.
Initially, both coordinate systems (world units and target pixels) match perfectly. But if you define a custom view or resize your render target, this assertion is not true anymore, i.e. a point located at \((150, 75)\) in your 2D world may map to the pixel \((10, 50)\) of your render target – if the view is translated by \((140, 25)\).
This version uses a custom view for calculations, see the other overload of the function if you want to use the current view of the render target.
point | Point to convert |
view | The view to use for converting the point |
Convert a point from target coordinates to world coordinates, using the current view.
This function is an overload of the mapPixelToCoords() function that implicitly uses the current view.
It is equivalent to:
point | Pixel to convert |
Convert a point from target coordinates to world coordinates.
This function finds the 2D position that matches the given pixel of the render target. In other words, it does the inverse of what the graphics card does, to find the initial position of a rendered pixel.
Initially, both coordinate systems (world units and target pixels) match perfectly. But if you define a custom view or resize your render target, this assertion is not true anymore, i.e. a point located at \((10, 50)\) in your render target may map to the point \((150, 75)\) in your 2D world – if the view is translated by \((140, 25)\).
For windows, this function is typically used to find which point (or object) is located below the mouse cursor.
This version uses a custom view for calculations, see the other overload of the function if you want to use the current view of the render target.
point | Pixel to convert |
view | The view to use for converting the point |
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delete |
Deleted copy assignment.
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virtual |
Activate the render target for rendering.
This function activates the render target. You should call this function before you want to draw something to the target.
Reimplemented in gf::RenderTexture, and gf::RenderWindow.
void gf::RenderTarget::setCanonicalScissorBox | ( | const Region & | box | ) |
Define the canonical scissor box.
box | The new canonical scissor box |
void gf::RenderTarget::setScissorBox | ( | const RectI & | box | ) |
Define the scissor box.
box | The new scissor box |
void gf::RenderTarget::setView | ( | const View & | view | ) |
Change the current active view.
The view is like a 2D camera, it controls which part of the 2D scene is visible, and how it is viewed in the render target.
The new view will affect everything that is drawn, until another view is set.
The render target keeps its own copy of the view object, so it is not necessary to keep the original one alive after calling this function.
view | New view to use |