Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
SocketGuard.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_SOCKET_GUARD_H
22#define GF_SOCKET_GUARD_H
23
24#include "NetApi.h"
25
26namespace gf {
27#ifndef DOXYGEN_SHOULD_SKIP_THIS
28inline namespace v1 {
29#endif
30
42 class GF_NET_API SocketGuard {
43 public:
44
45#ifdef _WIN32
52
56 SocketGuard(const SocketGuard&) = delete;
57
61 SocketGuard& operator=(const SocketGuard&) = delete;
62
66 SocketGuard(SocketGuard&&) noexcept;
67
71 SocketGuard& operator=(SocketGuard&&) noexcept;
72
79#endif
80
81 };
82
83
84#ifndef DOXYGEN_SHOULD_SKIP_THIS
85}
86#endif
87}
88
89#endif // GF_SOCKET_GUARD_H
A guard to handle library initialization.
Definition: SocketGuard.h:42
The namespace for gf classes.