Gamedev Framework (gf)
1.2.0
A C++17 framework for 2D games
include
gf
SocketGuard.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016-2022 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GF_SOCKET_GUARD_H
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#define GF_SOCKET_GUARD_H
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#include "NetApi.h"
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namespace
gf
{
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#endif
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class
GF_NET_API
SocketGuard
{
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public
:
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#ifdef _WIN32
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SocketGuard
();
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SocketGuard
(
const
SocketGuard
&) =
delete
;
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SocketGuard
& operator=(
const
SocketGuard
&) =
delete
;
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SocketGuard
(
SocketGuard
&&)
noexcept
;
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SocketGuard
& operator=(
SocketGuard
&&)
noexcept
;
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~SocketGuard
();
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#endif
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};
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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}
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#endif
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}
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#endif
// GF_SOCKET_GUARD_H
gf::SocketGuard
A guard to handle library initialization.
Definition:
SocketGuard.h:42
gf
The namespace for gf classes.
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