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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::RenderPipeline, including all inherited members.
addEffect(Effect &effect) | gf::RenderPipeline | |
captureFramebuffer(unsigned name) const | gf::RenderTarget | protected |
clear(const Color4f &color) | gf::RenderTarget | |
clear() | gf::RenderTarget | |
clearEffects() | gf::RenderPipeline | |
customDraw(const void *vertices, std::size_t size, std::size_t count, PrimitiveType type, Span< const RenderAttributeInfo > attributes, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
customDraw(const void *vertices, std::size_t size, const uint16_t *indices, std::size_t count, PrimitiveType type, Span< const RenderAttributeInfo > attributes, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
customDraw(const VertexBuffer &buffer, Span< const RenderAttributeInfo > attributes, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
display() | gf::RenderPipeline | |
draw(const Vertex *vertices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
draw(const Vertex *vertices, const uint16_t *indices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
draw(const VertexBuffer &buffer, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
draw(Drawable &drawable, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
getAliasedLineWidthRange() const | gf::RenderTarget | |
getCanonicalScissorBox() | gf::RenderTarget | |
getCanonicalViewport(const View &view) const | gf::RenderTarget | |
getLineWidth() const | gf::RenderTarget | |
getScissorBox() | gf::RenderTarget | |
getSize() const override | gf::RenderPipeline | virtual |
getView() const | gf::RenderTarget | inline |
getViewport(const View &view) const | gf::RenderTarget | |
mapCoordsToPixel(Vector2f point, const View &view) const | gf::RenderTarget | |
mapCoordsToPixel(Vector2f point) const | gf::RenderTarget | |
mapPixelToCoords(Vector2i point, const View &view) const | gf::RenderTarget | |
mapPixelToCoords(Vector2i point) const | gf::RenderTarget | |
onFramebufferResize(Vector2i size) | gf::RenderPipeline | protectedvirtual |
operator=(const RenderTarget &)=delete | gf::RenderTarget | |
RenderPipeline(Window &window) | gf::RenderPipeline | |
RenderTarget(Vector2i size) | gf::RenderTarget | |
RenderTarget(const RenderTarget &)=delete | gf::RenderTarget | |
resized() | gf::RenderPipeline | |
setActive() | gf::RenderTarget | virtual |
setCanonicalScissorBox(const Region &box) | gf::RenderTarget | |
setScissorBox(const RectI &box) | gf::RenderTarget | |
setView(const View &view) | gf::RenderTarget | |
~RenderTarget() | gf::RenderTarget | virtual |