Gamedev Framework (gf)
0.1.0
A C++11 framework for 2D games
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Perlin noise. More...
#include <gf/Noise.h>
Public Member Functions | |
PerlinNoise (Random &random, double scale, std::size_t octaves=8) | |
Constructor. More... | |
double | operator() (double x, double y) const |
Take a noise value. More... | |
Perlin noise.
Perlin noise is the combination of a fractal noise and a gradient noise.
gf::PerlinNoise::PerlinNoise | ( | Random & | random, |
double | scale, | ||
std::size_t | octaves = 8 |
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) |
Constructor.
random | A random engine |
scale | The scale factor |
octaves | The number of octaves |
double gf::PerlinNoise::operator() | ( | double | x, |
double | y | ||
) | const |
Take a noise value.
x | The x coordinate of the noise value |
y | The y coordinate of the noise value |